----- Original Message -----
The books he cited in his list are all books
describing how to write
your own engine, not using someone else's, so I gather that he's
thinking of doing things from scratch and not using anyone else's
code.
I'm not think of doing it scratch,
the books i cited are ones witch I read in the 90's
I only have Andr? LaMothe's Black Art of 3D Game Programming (on CD with source code)
and
Waite Group Press's "Virtual Reality Creations." (no source code) on hand
the others i borrowed from a library
I've talked to the webgl community about this, and their reply was it could be done,
without a reference
i am looking for object viewer programs that display models at 640x480
--
"The Direct3D Graphics Pipeline" free book
<http://tinyurl.com/d3d-pipeline>
? ? The Computer Graphics Museum <http://computergraphicsmuseum.org>
? ? ? ? The Terminals Wiki <http://terminals.classiccmp.org>
? Legalize Adulthood! (my blog) <http://legalizeadulthood.wordpress.com>
PS: I was hopping you would join this thread
---
tom_a_sparks "It's a nerdy thing I like to do"
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