On Tue, 22 Jan 2013, JP Hindin wrote:
So back in the early '90s when I was a boy scout (which is not usually a
good start to a story) we had a camp leader who had a couple of Amigas.
I'm certain one was a 1200, but I'm not sure that's relevant.
At any rate, he had a BASIC-like programming language that allowed very
easy manipulation of images and sound and used it to construct games. The
magic thing was that he would very easily steal tiles, sprites, sounds and
music from _commercial_ games which he could then drop into this language
and manipulate.
Sound very much like AMOS,
https://en.wikipedia.org/wiki/AMOS_%28programming_language%29 , it
certainly was very popular for a while.
Blitz BASIC was another posibillity, but spirits and animations there of
was one of the strong features of amos.
Now, I'm remembering this from across the void of
time, but I remember
being really amazed that he could so easily pull a sprite from a game and
then reuse it.
Some games did make that very easy, keeping the data for such things in
normal files, failing that a bit of work with a picture ripper tool could
usual find the imagines in the memory easyly after a reset.
--
Jacob Dahl Pind |
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