I've found the info on modern programming, and have managed to build some 6502 ASM
code with DASM into a cart image, and run it in Stella. It was harder to find a
semi-decent editor for my Mac than get the rest of it going. :-)
Thanks for the link to the slide deck, I'd not seen that yet. I should have realized
they'd be cross-compiling.
Zane
On May 8, 2014, at 6:39 PM, Jason Scott <jason at textfiles.com> wrote:
I realize you're asking a historical question, but
if you're interested in
developing for the 2600, one of the best go-to sources is this page:
http://atariage.com/2600/programming/
As for the original system, according to Joe Decuir, Atari alumnus, in a
presentation at CG Expo:
* 6502 Cross Assembler, based on host, such a timesharing machine, or DEC
PDP-11.
* Hardware emulator with RAM in code space.
* Debug monitor, for downloading and manipulating object code.
* HP-1600 series symbolic logic analyzer.
The full presentation slide deck is here:
http://www.atariarchives.org/dev/CGEXPO01.html
On Thu, May 8, 2014 at 9:31 PM, Zane Healy <healyzh at aracnet.com> wrote:
> I've found myself wondering just what a typical development system for an
> Atari 2600 or 5200 looked like. I gather that an Atari ST was used for
> developing Atari 7800 software.
>
> Obviously now, something like DASM can be used for the 2600, but what was
> used back when the systems were new?
>
> Zane
>
>
>
> --
> healyzh at
aracnet.com
>
http://blog.zanesphotography.com
>
http://www.flickr.com/photos/zanes-photography/
>
>
>
>
>
>
>