1973 (Fall) - Empire II on the PLATO system
not networked, but a wide-area multiplayer action game from
graphic terminals
did not clock like a modern game; players called for their own
screen updates manually
I played 0empire on PLATO sometime around '77 or so, and that
description is not quite right for the game I played: you could ask for
an update manually (and usually did, especially during firefights), but
if you just let it sit, it would refresh on a timer every once in a
while (five seconds? I forget).
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