Dot stretching was also used on the VT220. You can
find a simpler
explanation of it here:
http://vt100.net/dec/vt220/glyphs
Simpler, perhaps - but, I believe, wrong. Consider this quote:
The VT220 display was refreshed at 60 Hz, which is slow by today's
standards. This slower refresh rate required a slower phosphor on
the CRT, or users would notice flickering. However, slower phosphor
means slower to light up as well as slower to fade, and this slow
rise time would make single pixels almost invisible.
The first two sentences are fine, as is the first half of the last
sentence, but the second half of the last sentence is wrong. It's
confusing two different rise times. In each case there is an input
step signal and a somewhat smoothed output signal whose rise time is of
interest, but they are totally different.
In one case, the input is electrons hitting the phosphor and the output
is light generated.
In the other case, the input is the signal from the character generator
circuitry and the output is the voltage controlling the intensity of
the electron beam.
The former is related to phosphor persistence; the latter is related to
how much smoothing is inflicted on the signal by certain pieces of
circuitry and has nothing whatever to do with phosphor - indeed, it can
be applied to any amplifier or transmission line. Stating that there
is a direct causal link between them, as the part of the above quote
after the last comma does, is just _wrong_.
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