To get totally off-topic in a wholly geek way, I think
it really depended
on the imagination of the DM or GM to make the world fun and interesting.
Yes, but we were playing with the old rules (the original three hardcover
set), and the combat just gets completely unrealistic. A bunch of orcs
fire a 500 pound rock from a catapult and hit our hero in the face, but
because he has 130 hp and plate armor, he just laughs it off with a
bloody nose.
We adandoned D&D, but I think they massively revised the rules to correct
this. Later we played a smaller game called Melee (with an attachment
called Wizard), and it was really well done. Not as complex, but a few
ideas could be stolen from D&D.
I always had this fantasy of putting together a
real-life D&D where you'd
have a big cave filled with all sorts of people playing scary creatures
or something. There was a TV movie in the 80s that featured a theme like
this where a group of kids went into a cavern to play D&D but then the
fantasy turned real and they were being chased by some evil creature of
some sort. I can't remember if my idea came before or after that.
I remember that movie, and it was pretty bad. I think one of the kids
turned into a nutter at the end.
William Donzelli
aw288(a)osfn.org