In article
<CC28F43ED4708D489ABCF68D06D7F55604243E449B at 505DENALI.corp.vnw.com>,
Rich Alderson <RichA at vulcan.com> writes:
As a matter of fact, I created a "3-D"
version of the Star Trek game
for the VT52 (actually a clone, I think a Teleray, but code compatible
with the VT52). Even did all the spherical trig to get torpedo tracks
right.
If you remember, the BASIC version of the game would type out an 8x8
sector map, showing stars, Klingons, and the Romulan. I was exposed
to this game under VSBASIC on a 370/168 under Wylbur at the University
of Chicago Comp Center; I read the entire source, thought "I can do
better than this," and wrote a version in PL/I that would clear the
screen of a VT52, type 8 8x8 sector maps, with a ship's status display
in the center of the screen.
It ran interactively under TSO. <hrrkkk!>
Not long after, I was introduced to Adventure on the DEC-20, and a love
affair began that has not ended to this day.
Please, please, please tell me you kept the source code? :-)
I played the same game with the 8x8 sector map, but ours was compiled
on the HP-2000, so I couldn't read the source :-(.
Also, I've been told that the original TETRIS was coded with ASCII
graphics for a VT52.
It's not clear what sort of terminal was used, but it is known that the
original Tetris was written for the Elektronika 60 (an lsi-11 pdp11
clone).
--
David Griffith
dgriffi at
A: Because it fouls the order in which people normally read text.
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