On Tue, Nov 25, 2008 at 10:00 AM, Philip Belben <philip at axeside.co.uk> wrote:
There's a shop in Coalville...
In the window this weekend were two machines that caught my eye: an original
Space Invaders machine from 1978, priced at 895 pounds; and a pinball
machine from 1979 (branded "Gottlieb") for an almost-as-unreasonable 495
pounds. (I think at current exchange rates that's about $1300 and $700 US)
OK.
... what sort of an active market is there for such
machines? The prices looked
high enough that they must be aiming at serious collectors, or possibly
innkeepers who want to create a retro-seventies atmosphere.
So do people here know about the classic arcade game market? Are my
neighbours of a couple of blocks away being overoptimistic with their
prices?
My experience with classic arcade games is owning a couple (Gorf and
Xenophobe) and spending many hours at US Arcade Amusement game
auctions a mile from my house.
At auction (which is a very different environment for supply and demand than
a corner shop) in the US, I have seen variations of over 100% for the same
type of machine at different parts of the day (usually more expensive to less
expensive, but things like nearly missing one can make for odd fluctuations).
I've paid under $200 for uncommon items, and seen popular games got for
hundreds to thousands of dollars. Pinball almost always sells for more than
similar era video games. Vintage pins are expensive, as are modern pins.
There's a soft-spot in the middle for ones that are just old and not classic.
The two most common expensive machines I've seen are Ms PacMan
and Galaga. I routinely see them go for $600-$1000 US, auction after
auction. The folks buying those machines know that they will draw
many quarters, which is the goal of any amusement operator. Space
Invaders is in the same league as those machines, but is not as common
anymore (if it ever was). I did see a modern 2-in-1 replica game with
*both* PacMan and Galaga (licensed, etc., not a MAME box)... in a
smaller-than-normal cabinet (that will fit many places, especially
bars or the right kind of restaurant), it went for $2200.
I don't know anything about the UK game market, but I can't imagine
that the games would go for less than the US. There's shipping,
duty, etc., if nothing else, and perhaps scarcity for 220V models
vs 110V models.
I would personally not pay $1300 US for a real Space Invaders, but
consider how many paid games that turns into - in the US, it would
be $0.25/game (don't know about the UK.), so that's 5200 games.
To pay that game off, electricity not included, would take approximately
two years at one quarter per hour over an 8-hour day. That's a long
time for a low-volume environment. There used to be a good FAQ
on arcade operators - how to buy games from them, how to talk to
them, how *not* to talk to them. There was an estimate, in 1980s
terms, of how profitable a game had to be to be worth buying or
keeping. Given that coin-op per-play inflation is limited to newer
and bigger games, not trying to double the cost of an older game so
much, unless you gear up with customer swipe cards (like Dave and
Busters) and can get people to pay 1.3 credits or whatever, a game
needs massive nostalgic popularity to suck down over 5000 US
quarters in a short enough time to make the space pay off. Remember,
that's just 5200 games to pay for the machine, not to make a dime of
profit.
Operators don't think like (most of) the folks on the list. It all gets
reduced down to dollars per hour/week/day. Sentimentality goes
out the window or they go out of business. Many, many games do
not pull in enough money to justify their existence in a commercial
environment. Some do. Those sell for lots of money.
There is also, as you suggest, the home collector/nostalgic angle.
In recent years, home arcades have gotten quite popular. There
are a few types buying for those - the hardy types will buy husks
and as-is games and beaters from auctions or operators and refurb
them on their own (like me - my Gorf came from 3 different sources
over a 10-year period before it was complete). Others just want
flashing lights and bleeping boxes and don't know how to change
out a fuse. They will pay and pay for someone to sell them a totally
tricked-out box. They will pay much more than an operator ever
would because of sentimentality or nostalgia.
I have a few games on my list I'd like to get. Space and opportunity
have limited me to just a couple. Unfortunately, some of the games
from my childhood are pre-microprocessor, so it's
not even possible
to play them on MAME. I need the real thing or to build/program
my
own replica. The time has somewhat passed to see games from the
B&W 8080 and earlier era at auction on a regular basis, and when
you do see them, they are not always in the best of shape, and if they
are, they don't often go cheap. These are all older than Space
Invaders.
To summarize, yes, I think those games sound expensive, but not
so far out as to be unbelievable. If they are targeting the nostalgia
angle, they might or might not be able to get that much for them.
If they are targeting the commercial buyer, they wouldn't likely get
that much for them in the US, but I can't be certain about the UK.
-ethan