On 6/28/07, Gordon JC Pearce <gordon at gjcp.net> wrote:
On Thu, 2007-06-28 at 01:00 -0400, Ethan Dicks wrote:
I have played plenty of Doom, but I have also
played uncountable hours
of computer games in a 40x25 or 80x24 text window that are entirely
unlike Doom.
Get me a QBus framebuffer, and I'll port it to the PDP11. If not Doom,
then at least Wolfenstein 3D...
Heh... I would love to see that. The only obstacle I envision is that
the '286 can quickly twiddle segment registers to augment its 16-bit
pointers, and the PDP-11 has to fiddle the MMU to get more than a 64K
reach (128K with Split I&D).
I'm not saying it can't be done - I do wonder how one could
efficiently manage all that texture data, though.
-ethan