Crazy Taxi should run exactly like the arcade version (NAOMI) when on the Dreamcast, as
both are almost identical. The Dreamcast has 10MB less RAM than the NAOMI board.
Alot of the games ported from the arcade to the Dreamcast were because they ran on the
NAOMI board. That is why Dreamcast games, in Japan, have continued to appear as they are
largely arcade ports.
I'm not sure what changes were made in the NAOMI 2 board, and I know nothing about the
Lindbergh arcade board.
Regards,
Andrew B
aliensrcooluk at yahoo.co.uk
Cameron Kaiser <spectre at floodgap.com> wrote:
Sega still
uses a lot of SuperH-based systems (particularly NAOMI,
basically a Dreamcast on steroids).
This is what made the Dreamcast such a great system for Arcade ports.
You basically had the port done when you released the game in the
arcade. Name any other console with that many *good* arcade ports!
The Dreamcast remains my favourite modern-era console, and really
epitomizes "being ahead of its time." I think it merits a "cool"
exception to the 10-year rule.
As you say, things like Crazy Taxi run just like the arcade, because the
code (with minor changes or home-play modes at most) is just about the same!
Still need to put up my DC server farm :)
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Cameron Kaiser * Floodgap Systems *
www.floodgap.com * ckaiser at
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