but it's been a while since I looked at it.
However, I will pick this up soon.
thanks,
- Henk.
-----Original Message-----
From: cctalk-bounces at
classiccmp.org
[mailto:cctalk-bounces at
classiccmp.org] On Behalf Of Doc Shipley
Sent: maandag 24 april 2006 14:55
To: General at
mdrconsult.com; On-Topic and Off-Topic Posts
Subject: Re: VAX ADVENTURE, was Re: RL02 problem
Gooijen, Henk wrote:
Ohh boy, if I can not use the HSC70, even if the
CI board L0009
is installed in the VAX without the CI750 (which is a complete
cabinets in its own), I think I will try to sell the HSC70 to
get some money back spent on the transportation on the system ...
I really don't have the space for yet an other cabinet :-(
I downloaded DUNGEON, but I mean Zork. Are those two (almost)
identical? I never saw Zork, just read about it in an article.
I will check out DUNGEON and ADVENT in RT-11 is a couple of
weeks. I will also take the time to read through the updated
manual (I know, ... I have it on a stack "todo" things).
Henk,
I don't know if it is the DUNGEON you have, but the
following sort of implies that Zork and DUNGEON are the same
game. It's the READ_ME file from the 2.11BSD Zork "source" directory:
This is a patched up RT-11 binary which ran on an LSI-11.
This program was originally distributed on a Purdue mailing
and was full of bugs. Many bugs in that distribution have been fixed.
This is not a pristine, elegent implemention but it works!
DUNGEON expects following files:
/usr/chris/dungeon/zork UNIX a.out file for Dungeon root
segment and RT-11 Fortran Runtime
/usr/chris/dungeon/dtext.dat Text file in random access-format
/usr/chris/dungeon/dindex.dat Indicies (probably into dtext.dat)
/usr/chris/dungeon/doverlay Original RT-11 DUNGEO.SAV
(reads overlays from here)
If you don't like these pathnames, "dungeon.c" may be
modified to reflect the desired names. Pathnames were
originally in "o.s" but "dungeon.c" was implemented at Purdue
as an easier way to change them than patching binaries.
However, we have standardized the d/o.s interface. It now
would be an simple task to put pathnames in o.s if one so desired.
Other files of interest:
dungeon.c C program with date and UID check and exec of dungeon.
o.s Assembler driver to make dungeon run under UNIX.
Loads overlays, save/restore games, etc. This must
be relocated to 0146000 and stuck on the end of the
dungeon binary file "d". (We don't have sources)
p1 sh file to patch up a.out file "dung" so interface
between "d" and "o.s" works.
1.s kludge file to achive . = .+ 0146000
mkovl sh file to make overlay driver, attach it to "d",
and make a UNIX a.out file by attaching the
proper header.
--ccw
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