On Tue, 25 Apr 2006, Johnny Billquist wrote:
But people are welcome to try. Heck, I can even offer
an RSX machine if
someone wants to take a shot at it there, with an ANSI C compiler...
It would be interesting to watch, at least. People often just don't
understand how much Unix-specific stuff is going on in the code.
And I have a version for the IBM 5110 (needs 5114 floppy drive). I took
the source from the InfoTaskForce interpreter (C code from 1992) which is
easily ported to whatever machine you may have. Its features are
simplicity and portable virtual memory/swapping routines. The 5110
version is written in assembler, of course. It needs at least 32kB RWS
(maybe it will run in only 16kB but I haven't tried), the more RWS you
have the less paging will be needed during the game. I've tried it with
Zork I to III, Enchanter and the Hitchhiker's Guide.
Christian