On Thu, 27 Jun 2002, Chris wrote:
Don't remember the name of the game, but it was
the Dracula vampire's
castle one (which I can't remember for sure was a Scott Adams adventure,
but I believe it was).
Wasn't that Voodoo Castle or something?
Basically, it was a play, with the basic plot line of
the adventure, but
with a few characters rather than just the one person as per the game. I
was young, it was my first play, so there wasn't much creativity to
coming up with my own story line.
Still kinda cool. My first play was written in sixth grade. It was
basically about a bunch of goofball students at school. I forget what the
basic plot was, if any. It had nothing to do with computers. I wouldn't
discover them until 7th grade ;)
And my never finished text adventure was shockingly
similar to the Mac
graphical adventure Deja Vu. Of course, I started work on mine LONG
before I knew about Deja Vu (long before I am sure it was even
considered, since I started mine before the Mac came out). I remember
getting Deja Vu and calling a friend that had worked on the story of mine
with me. We were very surprised at how similar they were.
My first adventure game was a fiasco. I never finished it. It was before
I really knew how to program. Every new room you went to had a whole
spate of "IF...THEN" statements based on every possible combination of
actions that were possible up to arriving at that room. Basically, I
hadn't learned to use variables yet. This kid Kenny at school, who was
primal Geek and used to get his ass unmercifully kicked nearly everyday,
taught me about variable usage, and how to apply it to adventure games
(i.e. if you picked up the key, you would set a variable called "KEY" to
1...it was an enlightening concept).
Ah, to be a young nerd again, discovering the mysteries of computing.
Sellam Ismail Vintage Computer Festival
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