On 5/8/05, Charles <charlesmorris at direcway.com> wrote:
On Sun, 08 May 2005 12:00:47 -0500 (CDT), you wrote:
I once saw "Planetfall"... for RT-11.
Waaay back in 1981 I worked for a small defense contractor with an
11/03, later upgraded to 11/73. If I remember the name correctly,
there was an Infocom game installed, called "Infidel" which
started out in a desert somewhere in the Middle East. You had to
dig into the sand to find the entrance to the tomb...
Infidel is old enough that I can easily believe it was out for RT-11.
They probably wouldn't have produced any games for it newer than about
1983 or 1984. The engine would have supported some of the later games
(the small ones, known in Infocom circles as 'v3'), but I don't think
they bothered to package them up.
One Infidel technology tie-in... the in-game copy protection is that
you get what is not described as, but is in effect, a GPS box
airdropped to your character, then you go out in the desert with a map
(included in the game packaging) and use the GPS to walk to the 'X' on
the map. If you don't have the real paper map, your character dies of
thirst before spending more than about 4-5 turns in the desert.
Infocom spent a lot of time, effort, and money on these items (and at
$30-$40 MSRP per game, they needed some way to encourage purchase over
piracy).
I have all the old game, either in the original boxed form, some
folios (especially the Commodore-64 editions printed by Commodore),
and the later compilations sets like "The Lost Treasures of Infocom".
I do not have any of the really cool first-edition wierd boxes like
the flying saucer "Starcross" package, or the plastic face
"Suspended"
package. I did see the flying saucer for sale at Dayton once, but
they wanted more than I had in my pocket for it.
-ethan
(a long-time Infocom nut, and modern-day Inform developer)