Date: Thu, 17 Oct 2019 12:55:09 -0400
From: Bob Smith <bobsmithofd at gmail.com>
To: Dr Iain Maoileoin via cctalk <cctalk at classiccmp.org>
Subject: Re: looking for a program - last gasp questions
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are you thinking of conquest?
https://github.com/jtrulson/conquest
conquest
Conquest is a top-down, real time space warfare game. It was
originally written in RATFOR for the VAX/VMS system in 1983 by Jef
Poskanzer and Craig Leres.
I spent incredible amounts of time playing this game with my friends
in the terminal labs at college, and when I actually had a multi-user
system running at home (Unixware) I decided to try and translate/port
the code to C in Unix. This was in the early to mid 1990's.
Of course, over the years many things have changed. Today, Conquest is
a true client/server game. The client uses freeglut, SDL 2.0 (for
sound) and OpenGL. It uses C++11 to build, though for now it's "C
software with some C++ containers and constructs?.
Fraid not ;-(
no grid in search?.
You actually scrolled through the universe on your 24 x 80!
If you passed a plannet/star then you could see it on screen ( in the distance, or with a
screen full of *?s as you hit it!)
It had a vast universe and you could scroll around the universe for a hour without seeing
the same place.
4 or 5 of us playing it really cranked up the CPU load. I think many terminals were 9600,
if you got your hands on
a 19200 or better you were a p*g *n sh*t.
On and off I have been hunting for this for 3-4 years. I know I am not making it up - it
did come from some US university.