> a) what if there is no peer type network, but
rather a structured
> hirarchy of domains ?
You then have a tree structure, which at first
improves speed, but you end
up with bottle necks the higher you go in the tree (again, depending upon
problem type and communications, you get the bottle neck of you allow
arbitrary communication between nodes).
Of course, since we have only realy slow machines (less than
300 kop(6502)/s*unit) and slow communication (between ~10 kBit
for the working slaves and 100 kByte for the Main controler),
the problem has to be ideal - so low (or beter none) communication
between the slaves, and low dependancies between work pieces.
For the bottleneck we plan to use different networks with different
speeds in ech hirarchy - and for the problem, things like cracking
or rendering comes to mind .... (cracking especialy is _very_ good
scalable). Also the overhead might decrease in the higer levels _if_
we can manage to concate transfers (lower arbitation).
Come in and
join the definition team.
How does one join then?
write to majordomo(a)nut.ner, message subscribe vcf-c64
-spc (And I never did really learn 6502 Assembly
code)
We'll give you _ONE_ last chance :)
Now come!
Gruss
H.
--
Traue keinem Menschen der 5 Tage blutet und immer noch nicht tod ist.