--- Eric Smith <eric(a)brouhaha.com> wrote:
Ethan Dicks <erd_6502(a)yahoo.com> wrote:
We moved individual sectors of Infocom's
Sorcerer on top
of a backup copy of Enchanter because I had Enchanter for the C-64 and
not Sorcerer. Once we worked out the sector skew for the game engine,
it worked fine.
I doubt anyone cares about it now, but I finally scanned a listing of
my commented reverse-engineered source code to the Apple ][ interpreter
and put a PDF file on my web site:
http://www.brouhaha.com/~eric/if/zip/
_I_ care! I reverse-engineered and mostly commented the C-64
interpreter. Haven't posted it yet. Mine is live source that
compiles byte-exact (including cruft!)
I even added conditionals to support versions for the VIC-20
(with lots of RAM - tested under VICE) and the PET (32K Basic 2.0
PET, also tested under VICE until I can repair my old 2001).
I'm holding back the source until I fix the BASIC 4.0 bug (I
think I am reusing a zero-page location that is being whacked
by $FFD2 or the "editor" routines in the $E000 ROM. If I knew
which one it was, I'd modify my zero-page usage. I haven't
had time in the past few years to put the finishing touches on
this, but it's on my ever-growing list...
Binaries at:
http://penguincentral.com/retrocomputing/PET/
-ethan
__________________________________________________
Do You Yahoo!?
Yahoo! Health - Feel better, live better
http://health.yahoo.com