Oh Man!!!
I thought I was the only one who remembered this book
fondly!
I used to have this book and pour through it. Wishing
I had the money to build a replica of the Enterprise
bridge and make each station a Computer like this book
outlined.
Alas, I've lost my copy of this book. I hope I can
find another some day... (Can you send me ISBN
Information?)
Thanks for the title and author, that should help a
lot...
I think something like this would make a WONDERFUL
type of attraction. Where people would pay to spend a
day in the Simulator and go "Exploring".
What's missing in a lot of the Computer Games today,
is just the fun of exploring... Not just blowing up
Borg or Klingons and the like...
Like Starflight I or II...
Even Escape Velocity on the Mac is fun, because you
don't have to go battling, you can just go around
trading and building up your ship...
Regards,
Al
From: Alan Greenstreet <aeg(a)paradise.net.nz>
A slightly older networked "game" I know of was
written by Roger Garrett and published in
"Interface Age" magazine in the August /
September / October 1977 issues. It was then
followed by a comprehensive book in 1978 (which I
have). There is a complete programme structure for
a networked game - rather ambitiously titled
"Star Ship Simulation" and based on the previous
1975 books detailing the Star Trek Enterprise
design blueprints and Star Fleet Technical
Manual. Each computer is one of the main bridge
stations; Science, Engineering, Weapons, Navigation,
Communications etc.
I have read through most of the book and it is
suggested that the programme could be written in
Fortran, Basic or Machine Code - depending on the
choice of the programmer. I have never seen or
heard of this programme running. Has anyone else
come across it?
Alan