David Griffith wrote:
I've finished up things for a new release of Frotz, an extremely portable
Z-machine emulator (plays Infocom games). The Unix port is tested and
ready to go, but I don't have real DOS hardware in working order. Could I
get some people to try it out and let me know how it fares? It's compiled
with Turbo C++ 3.0 for 16-bit DOS. The zipfile is at
http://661.org/if/frotz244.zip. Source is at
https://github.com/DavidGriffith/frotz. Games are available at
http://ifarchive.org/ or
https://661.org/if/ (some of my games).
It's not what you asked for but I was curious about "extremely portable".
I downloaded the source from github onto a VMS system and unzipped it. I
started compiling relevant looking stuff in the common directory using just the
C compiler available at hand with no command qualifiers. Attempts to link
suggested I needed more and it looked likely that the files in the dumb
directory would satisfy the unresolved externals so I compiled those too and
linked them in. This made all the unresolveds go away.
Having read absolutely no documentation whatsoever and never so much as looked
at a Z-machine emulator before, within 17 minutes of starting from scratch, I
had an executable which was able to make a more than passable attempt at
running several of the files in the test directory.
None of the compiles produced any errors or informational messages - there
were just two warnings for pointer mismatches due to signed versus unsigned
chars in dumb_input.c.
I'd say extremely portable is a valid description. It's also extremely easy
to build.
--
David Griffith
dave at
661.org
A: Because it fouls the order in which people normally read text.
Q: Why is top-posting such a bad thing?
A: Top-posting.
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Still love that sig.
Regards,
Peter Coghlan.