Cameron Kaiser wrote:
That's more than I would have guessed. Sounds like there was a window
in which the T-11 made more sense than the 68000, but that it was a
short window.
Relatively short, I would say no more than two or three years. Still, a
number of well-known titles used it. I don't know of any other manufacturer
that used any PDP-11 architecture in any other game other than Atari Games,
however.
As I recall, they (Atari) would not let us use anything more than a 8mhz
68000. The 10mhz was a stretch. The last game I worked on had 2x
68000's and that was a stretch (it had neat fake stereo sound, however
:-) But it never got out of test, sadly. It was fun to play.
The GCC games all had 68000's (and I could be wrong about the speed;
it was a long time ago).
The Vid kids games all were 6800 as I recall (defender, etc...) I bet
they were wizards at bumming cycles out of code for that cpu (just as
the gcc consumer guys were at the 6502)
All the pacman games I saw were z-80 based; including Ms. Pacman.
-brad