Ray Arachelian wrote:
So we have hardware work, emulator work, and replica
work. Any other
big field I've missed that can be part of this hobby of ours?
Collecting how the machines were used, and who used them. Also the history
of companies that produced them and the development process.
Historians seem to be more interested in the social aspects of computing,
as opposed to the nuts and bolts of how they worked that collectors
concentrate on. There have been historians that question why anyone would
bother collecting software at all, for example.
I was asked recently by someone concerning archiving software what use people
could make of software if the binaries and sources were made available for
non-commercial use. Beyond intellectual research/curiosity, I was having some
trouble doing so given the constraint of it being for non-commercial use. What
would you do if the agreement with the software's owner is that it has to be
"frozen in amber", ie. you have to agree not to make changes/improvements to it
even though you have the sources?