At 22:53 -0400 4/16/04, William Donzelli wrote:
To get totally
off-topic in a wholly geek way, I think it really depended
on the imagination of the DM or GM to make the world fun and interesting.
Yes, but we were playing with the old rules (the original three hardcover
set), and the combat just gets completely unrealistic. A bunch of orcs
fire a 500 pound rock from a catapult and hit our hero in the face, but
because he has 130 hp and plate armor, he just laughs it off with a
bloody nose.
We adandoned D&D, but I think they massively revised the rules to correct
this. Later we played a smaller game called Melee (with an attachment
called Wizard), and it was really well done. Not as complex, but a few
ideas could be stolen from D&D.
*Yes!* I still have my stuff for The Fantasy Trip (incl. Melee,
Wizard, In the Labyrith) and am teaching the kids. *Love* that
system. Simple. Programmed introduction. More or less internally
consistent.
http://www.loran.karoo.net/tft/index.html
Has most of the currently on-line resources, and yes the mailing list
is currently active.
--
- Mark
210-522-6025, page 888-733-0967