On Sun, May 2, 2010 at 10:44 PM, Andrew Burton
<aliensrcooluk at yahoo.co.uk> wrote:
----- Original Message -----
From: "Alexandre Souza - Listas" <pu1bzz.listas at gmail.com>
To: "General Discussion: On-Topic and Off-Topic Posts"
<cctalk at classiccmp.org>
Sent: Sunday, May 02, 2010 2:43 AM
Subject: Re: An option - Re: the beginning of the end for floppies
? ? - Sony makes one of the greatest videogame
devices of all times. PS1
was
a huge success, PS2 IS a huge success (it still
sells by the truckloads in
Brazil) and PS3 will be a huge success for years to come. Believe me.
I disagree completely.
The Playstation brand may have been popular once (XBox now has that honour),
but that doesn't make it the "greatest videogame device of all time".
Personally, I think the SNES and Megadrive jointly deserve that honor. Not
only did both consoles have excellent and unique games, but software and
hardware companies came forward to push the consoles abilities further with
special extra's in the game carts:
Although it was never really intended as a pure games device, I'd
argue for the Sinclair ZX Spectrum. It is often constraint that brings
out greatness - Hawking would never have become the world's greatest
physicist if not for his MND forcing him to retreat into his own mind,
for instance.
The Spectrum offered the basics - colour graphics, just; sound, just;
a fairly-generous-for-the-time 48KB of RAM; a keyboard for input. The
C64 and VIC20 were /designed/ for games, with dedicated hardware for
games graphics and sound. The Atari 8-bits were the same. The Speccy
had none of this, not even, at first, the ubiquitous GA-Y-8912 sound
chip that /everything/ else offered if it didn't have something better
like the SID chip.
The Speccy was the bottom of the line, the lowest-end machine in the
market, but it sold millions because it was cheap, kids could justify
it to their parents as an educational tool because it was a "proper
computer" not a games console, and it had thousands of games titles.
It also had a semi-serious BASIC and programming tools, not the
half-assed efforts of Commodore and so on, without even graphics or
sound commands. This wasn't a toy machine with built-in joystick ports
(always a dead giveaway). It wasn't an elitist expensive educational
thing like a BBC Micro, either. It was computing for the everyman.
Sure, big deal, the Apple II was under $1000. In the late 1970s or
early 1980s in Europe, that was prohibitively expensive; I never knew
a single individual, company, school or lab who had Apples. They were
vastly too dear.
Sinclair gave the world the first personal computer under ?100 -
nearly an order of magnitude less expensive. The Spectrum was more, I
grant - but it started at ?175 or so for the 48K version, if I
remember correctly. When Commodores and Ataris cost ?400 or more, this
was less than half the price. *It* is what opened up computing to the
masses outside of the USA with its legendarily high standard of living
and high relative spending power of income.
OK, some of the great 8-bit games didn't originate on the Speccy, such
as the BBC Micro's Elite - but still, the creativeness, the
innovation, the stretching the meagre capabilities of the machine.
There was an immense variety of gameplay, far more than the stultified
dull world of the consoles then or now. Programming genii got
everything out of the Speccy: realtime 3D, full colour, full-screen
motion and animation, all sorts.
The humble Speccy had a vastly bigger variety of games, as full native
apps, than any console before or since, from big companies to tiny
one-man-in-his-spare-bedroom efforts. It was what started Codemasters,
Rare and the like.
I reckon one could argue persuasively that no other single machine had
such an influence.
The consoles did some clever stuff, but it was all the same sort of
game, and only professionals in big companies could develop for it. It
didn't interest me then and it doesn't now, really. I have an Xbox to
run XBMC and a PS2 to run Guitar Hero and play DVDs, and that is all
they ever do. Console games are all samey and dull to me, and always
were, and the controllers are horrid and always have been.
--
Liam Proven ? Profile:
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