Thanks to all that answered. Cp/m mode isn't important on the Koala anyway.
-----Original Message-----
From: owner-classiccmp(a)classiccmp.org
[mailto:owner-classiccmp@classiccmp.org]On Behalf Of Cameron Kaiser
Sent: Saturday, June 16, 2001 1:29 AM
To: classiccmp(a)classiccmp.org
Subject: Re: Koala pad Q
>Just got a new-in-box Koala touch pad for a C64 -
anyone ever use one on
a
>128D ? I have a 64, 64C, 128 and 128D but I am
going to thin the
collection
>out to tjust the 128D and hopefully I can use this
with it and not have
to
hang onto the
64 to keep using the pad.
I would think it'd work fine. Nearly all the C64 carts I've
tried with the 128D have worked. The main exception is the CP/M
cart. But if you're on a C128, who needs it anyway. I've used the
Koala on my Atari 8bits but have never had the Commodore version.
The KoalaPainter cartridge for the C64 works just fine on the C128. Jeff is
right -- with the exception of the CP/M cartridge, which doesn't work at
all,
and the Magic Voice, which requires you to hold down the C= key on bootup
to properly initialise the MMU to 64 mode, all 64 cartridges work fine on
its bigger brother.
There is also a disk version, and then another disk version for the Koala
light pen.
--
----------------------------- personal page:
http://www.armory.com/~spectre/ --
Cameron Kaiser, Point Loma Nazarene University *
ckaiser(a)stockholm.ptloma.edu
-- When in doubt, take a pawn. -- Mission: Impossible
("Crack-Up") ------------