Hi,
be carefull here ;-)
games etc. use a lot of fixed point instead of floating point.
I spent 6 years writing games for a living....I never once used anything
other than integer math.
Even in one 3D game I was involved in, we broke down the calculations to
such a degree that we simply used look-up tables for everything (but then
the ST came with a lot of RAM for it's day).
That said, the Vectrex uses a lot of tables to do matrix transformations etc
quickly too. Most interesting console I've worked with by a long chalk!
And the 68000 shines here with the 32 bit registers
...
Nicest processor I've ever used.
TTFN - Pete.