On 12/13/21 2:44 PM, Ethan Dicks via cctalk wrote:
The Doom application contained a network stack that
would handle the
higher layers. IIRC, you still had to load a packet driver shim,
but perhaps not. It's been a loooong time since I've done it.
I know that Doom was an IPX capable network game. It's more that I had
mis-categorized ARCnet in my head as an atypical / non-standard network.
I now know that I was incorrect in that.
But you definitely could play up to 4 players when
each machine had
an ARCnet card. Ethernet cards worked too but they cost a lot more
at the time.
https://apenwarr.ca/arcnet/howto/cabling.html
You just take 4 BNCs and 4 resistors. Tie all the grounds together
(can use a metal bar or wire or whatever) and connect one resistor
to each core and tie all 4 resistors together.
Interesting.
Thank you for elaborating.
In other words, ARCnet supports a Star topology that
Ethernet does not.
It's a token-passing scheme, not CSMA (collision detection).
ACK
--
Grant. . . .
unix || die