On Mon, 24 Apr 2006, Johnny Billquist wrote:
People have been bouncing ZORK, DUNGEON and Infocom
around a while now.
IIRC, Zork was released in three parts parts because home computers at the
time could not handle a game the size of MDL Zork.
And ZEMU *should* work on RT-11. I have a suspicion
that maybe one or
two routines might be missing. If they are, it will takes us close to
zero time to fix it, if just someone with RT-11 steps up to the plate.
I don't have any RT-11 systems, nor much RT-11 knowledge myself. I can
write some code, but I definitely can't test it.
If you can compile straight ANSI C on RT-11, you can use Dumb Frotz there.
The result won't have screen handling, but it'll run most any Z-machine
program out there. Implementing screen-handling for an RT-11 version of
Frotz shouldn't be very hard.
--
David Griffith
dgriffi at
cs.csubak.edu
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