At 11:50 AM 1/30/98 -0500, you wrote:
Is it some kind of "Super CGA" that
wasn't really supported by anyone?
I know some game companies "tweaked" certain memory registers or something
so that standard CGA could do 320x200x16 colors, but as far as I'm aware,
there was only 320x200x4 and 640x400x2 for CGA, 640x400x16 for EGA, and of
course 320x200x256 for MCGA. (The latter was what my Compact IBM PS/2 Mac
wannabe had)
- John Higginbotham
-
limbo.netpath.net