;-) Clearing the snow from my glasses, I saw Larry Anderson & Diane Hare
typed:
Then on the 64
some games looked cooler on regular composite monitors than on the crisp
split-composite due to the artifacting (case in point was the game Sword
of Fargoal, the unicorn's horn looked more like a rainbow than a white
dotted line).
It was those minute blurs that made the graphics a bit more fancy.
Yessir, a lot of games (like Cave Walker & Sands of Egypt) used the color
artifacting to get 4-color graphics (black, white, red & blue) out of the
2-color mode on the CoCo's, too.
Rather a pain to play sometimes on a nice, crisp RGB monitor when you have
to look for the "no, the other white striped key" instead of the blue key
for some particular door...
See ya,
Roger "Merch" Merchberger
--
Roger Merchberger | If at first you don't succeed,
Owner, MerchWare | nuclear warhead disarmament should
zmerch(a)northernway.net | *not* be your first career choice.