I am curious about the existence of PDP-8 games making
use of a CRT
display. Would be fun to have more than Spacewar...
I haven't found much. The Kaleidoscope was fun to play with.
Its in the 8E small computer handbook page 7-51 (page 53 of scan below)
http://www.pdp8online.com/pdp8cgi/query_docs/view.pl?id=126
Java version at
http://www.scoundrelspoint.com/kaleidoscope/index.html for
people who don't have a VC8E.
I have a tape of PDP-12 games online that I though about porting but haven't.
They seem to be mostly 8 code (binary only).
And: I found a SPCWR3.PA somewhere on the web. It has
built in support
for the LAB-8/e programmable real time clock. But... The clock doesn't
generate interrupts, display is painted only on a key stroke. Anyone a clue?
Are you sure you set the defines correct when you built it to select
that clock? That your clock is working?
I would either manually check out the clock or run the diagnostics.
I have run it but using the 60hz clock.
http://www.pdp8online.com/pdp8cgi/query_docs/query.pl?Search=dk8e&stype…
See dhdkaa.dg
http://www.pdp8.net/pdp8cgi/os8_html?act=dir;fn=images/os8/diagpack2.rk05;s…