You know what's funny.. it would be fairly trivial for a C-64 guru with
some web skiils to build a page that accepted image files (jpeg, gif, png,
etc.) and with a few user selected drop-down prefs, rendered them to a C-64
displayable, download-able image.
And of course, Tony is right - the ultimate limitation is the 64's video /
color memory space. The typical 168K CBM floppy should be able to hold
multiple images. On the bright side, the 64 still plows the Apple stuff of
that era for color palette - and resolution as well, IIRC.
On Sun, Jan 26, 2014 at 7:38 PM, Zane Healy <healyzh at aracnet.com> wrote:
On Jan 26, 2014, at 4:25 PM, Jules Richardson <
jules.richardson99 at gmail.com> wrote:
On 01/25/2014 10:28 PM, Zane Healy wrote:
Does anyone have any advice on how to take a
photograph and display it
on a Commodore 64? I have a rather crazy art project in mind.
Does doing downscaling and color adjustments on a PC/whatever and then
spitting
the data across to the C64 count, or do you want to start with a
"modern" image on the C64 side and do all the heavy lifting there?
Also, is speed of display on the C64 side important, or is some kind of
"slow-loading" effect actually a feature?
I figure the heavy lifting will be done on my Mac Pro, and I'll likely
start with a 18MP or 36MP image, before converting it to display on the C64.
The C64 seems to just be the appropriate method for displaying the image.
It also helps that the C64 in my darkroom area between my the two
enlargers I have setup. The downside is that the Garage needs to warm up
about 20 degree's before I can attempt anything, so this isn't something
I'll be trying anytime soon.
Zane
--
healyzh at
aracnet.com
http://www.zanesphotography.com
http://www.flickr.com/photos/zanes-photography/
https://www.facebook.com/ZanesPhotography