On Tue, May 7, 2013 at 7:14 AM, John Many Jars
<john at yoyodyne-propulsion.net> wrote:
Hi Guys,
I used to mess about with RSTS/E when I was a kid...
Anyhow, I've been running one I built from tape with simh for ages...
it's accessible on line via my bbs (telnet bbs.cortex-media.info)
I've got an old, incomplete version of dungeon on there.
I'll say! The newspaper is from 28-Jun-1978 and has hints about
a new feature near the gallery (the bank, presumably).
It's old enough that it even has Bob Supnik's mailstop (pre-dating
the phrase "somewhat paranoid DEC engineer who prefers to
remain anonymous").
I've found a more complete version in Fortran.
Yes. There is a later FORTRAN version (also written by
Bob Supnik) that includes the newest puzzles (palantir,
etc)... 3.2A? 3.2B? AFAIK, it should compile and run
fine on RSTS/E. Dunno what version might be required,
but it looks like you are running 9.2 and I would expect
that to be acceptable (I wouldn't try it on version 7, at
least not at first, just out of concern of resource constraints).
What is the best way to get the
files onto the emulated disk so I can build it?
Would it be better to install decnet or use kermit or what?
Kermit is certainly one way to do it. That's how I was moving
Infocom game data files around on Dave McGuire's PDP-11/70
at VCFe last year (after I updated the RT-11 game engine to
run on RSTS/E, my first foray into RSTS application programming).
Good luck!
-ethan