Modern games (as in most anything past the 8-bit era)
are written
predominately if not exclusively in higher level languages (C, C++ or C#)
and rely much more on content (story, textures, skins, etc.) than anything
that has to be written in machine language for success. And the engines
driving these games haven't been written in machine (or assembly) in a long,
long time. Modern games use DirectX or OpenGL and are written in high level
languages.
A serious gamer I know says that there are actualy fairly few graphics
engines out there - many game companies buy the right to use existing
ones.
William Donzelli
aw288(a)osfn.org