As far as sending video from a computer frame buffer,
I think it
might be way too fast.
I wouldn't be doing that. I cited the cg6 by way of contrast. How the
points get into the display hardware is still open, but a framebuffer
seems unlikely to be involved. (I suppose a framebuffer with something
like DVI-D could be used as a way to continuously replay sequences very
fast, but it has its limitations. I'd rather build a hardware ring
buffer, but I tend towards hardware hackery.)
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