der Mouse wrote:
The big
problem with a graphical version would be the "blinking"
attribute - Do any graphics modes support blinking in hardware?
Do they need to? Don't peecee video cards have the ability to flip
between two blocks of video RAM with the flip of a bit? All you need
to do is render twice, once with and once without the blinking stuff,
and keep toggling between the two VRAM areas every however often.
I've read that several times and am still trying to figure out if that
is an elegant solution or an ugly solution... :-)
(elegant due to instant hardware flip, but ugly due to burning up double
the video ram just to blink a character... decisions, decisions...)
--
Jim Leonard (trixter at
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