Martin Scott Goldberg wrote:
I, Robot (1983 - the first 3D/Polygonal game) used a
6809 with supporting
2901 bit slice cpu's for graphics support. The color vector Star Wars
also used the 6809.
Surely they didn't use the 6809 for the 3D calculations, did they? I
know those games have a lot of optimization (fixed-point, no hidden-line
removal, etc.) but they still seem a bit much for a 6809...
--
Jim Leonard (trixter at
oldskool.org)
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