Of a modern console - I still think the Dreamcast was the best for its
time, Sega pulled the plug too early - it was a wonderful machine, great
(and fun!) games, tons of expansion and peripherals.
Curt
Andrew Burton wrote:
----- Original Message -----
From: "Alexandre Souza - Listas" <pu1bzz.listas at gmail.com>
To: "General Discussion: On-Topic and Off-Topic Posts"
<cctalk at classiccmp.org>
Sent: Sunday, May 02, 2010 2:43 AM
Subject: Re: An option - Re: the beginning of the end for floppies
- Sony makes one of the greatest videogame
devices of all times. PS1
was
a huge success, PS2 IS a huge success (it still
sells by the truckloads in
Brazil) and PS3 will be a huge success for years to come. Believe me.
I disagree completely.
The Playstation brand may have been popular once (XBox now has that honour),
but that doesn't make it the "greatest videogame device of all time".
Personally, I think the SNES and Megadrive jointly deserve that honor. Not
only did both consoles have excellent and unique games, but software and
hardware companies came forward to push the consoles abilities further with
special extra's in the game carts:
Codemasters came up with what they dubbed J-Cart, for the Megadrive. It had
2 extra controller ports in the cartridge itself, meaning no need to pay out
for the controller adaptor thing, in addition to the game, just to play it
with 4 players.
The SVP (Sega Virtua Processor) allowed the Megadrive to do 3D games. OK, it
only helped it to do something like 1000 polygons per second, but it was the
first time 3D was seen on a Sega console. The only SVP game I know of is
Virtua Racing
The SFX (Super effects) chip allowed the SNES to do 3D games, on par with
the SVP. As far as I know it was used in 4 cartridges - Starfox (aka
Starwing, a 3D space-based game), Yoshi's Island (for sprite rotation and 3D
effects), Stunt Race FX (a 3D racing game) and the Super Game Boy (to scale
up GameBoy graphics for the TV screen, aswell as giving the graphics some
colour instead of shades of grey).
Even the Sega Saturn was better than the PS1, though it was not as popular.
The cartridge slot at the back of the console could be used for a memory
card (for saving game files), or a RAM card. 2 RAM cards were available (2MB
and 4MB) which increased the Saturns memory enough to allow 100% arcade
ports of Capcom and SNK games of the time. Xmen: Children Of The Atom
springs to mind, with the Saturn game having 100% of the arcade animation in
it, but the PS1 struggling with less than 25% of the arcade animation in
it - which made the game look terrible.
Sorry, but as you can (probably) tell, you hit a nerve.
Regards,
Andrew B
aliensrcooluk at yahoo.co.uk