----- Original Message -----
From: "Cameron Kaiser" <spectre at floodgap.com>
To: <cctalk at classiccmp.org>
Sent: Monday, May 03, 2010 5:07 AM
Subject: Re: Greatest videogame device (was Re: An option - Re:
thebeginningof the end for floppies)
> > > Even the Sega Saturn was better than
the PS1, though it was not as
> > > popular.
> >
> > The Saturn was hard to program, however. As I recall the polygons were
> > based on quadrilaterals, not triangles, which made porting and
modeling
> > more troublesome regardless of its rendering
advantages. And the CPU
was
sloooooooow.
Didn't the saturn have 2 CPU's
Sorry, CPUs, plural. *They* were slooooooow.
They weren't that slow, 27Mhz compared to the PS2's 33Mhz. Polygon-wise, the
Saturn maxed out at 500,000 per second, compared to the PS2's 750,000 per
second. However, the Saturn had far superior sprite handling capabilities -
especially useful for games like Guardian Heroes.
Regards,
Andrew B
aliensrcooluk at yahoo.co.uk