I have never tried coding on anything but the Atari home computers, the
Atari 2600 and I'm dabbling a little on the Atari 7800... but I know in
the Atari Jaguar 64 communities -- programming for it, is quite a choir
and there are only a handful of coders who are working on that
platform... so I can only imagine how much of a nightmare coding on the
Saturn and dealing with 5 processors must've been.
Curt
Cameron Kaiser wrote:
Even the Sega
Saturn was better than the PS1, though it was not as popular.
The Saturn was hard to program, however. As I recall the polygons were
based on quadrilaterals, not triangles, which made porting and modeling
more troublesome regardless of its rendering advantages. And the CPU was
sloooooooow.
Sega clearly did much better with the Dreamcast, but I think there was a
lot of developer bad blood after the Saturn (both for technical and
marketing reasons).