-----Original Message-----
From: cctalk [mailto:cctalk-bounces at
classiccmp.org] On Behalf Of Liam
Proven
Sent: 11 October 2016 19:04
To: General Discussion: On-Topic and Off-Topic Posts
<cctalk at classiccmp.org>
Subject: Re: Gaming on old systems (was Re: Twiggys [was: Re: ka... ching!])
On 11 October 2016 at 19:41, Alan Perry <aperry at snowmoose.com> wrote:
As far as Doom, not long after I became a Sun employee in Mountain View
in
'94-95, we played Doom Arena, a networked, multiplayer version of Doom.
I think you might be conflating 2 games here.
Doom was *always* multiplayer and network aware. Doom 1.0 for DOS used
IPX networking and allowed 4 players to deathmatch.
My sons' friends used to come to our house to play as at the time we were the only one
with two computers and a network...
However, no more than 4.
Quake III Arena was a separate release, the 3rd generation of the Quake
series, which itself was the OpenGL-accelerated sequel to Doom, with actual
vertical 3D in its levels. (Doom only faked this.) Quake allowed up to 16
players in deathmatch mode, and ran over TCP/IP. I do not know about the
limitations in Quake II, which was AFAICR Windows-only on the PC, let alone
Quake III.
--
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Dave