Yes, but we were playing with the old rules (the
original three hardcover
set), and the combat just gets completely unrealistic. A bunch of orcs
fire a 500 pound rock from a catapult and hit our hero in the face, but
because he has 130 hp and plate armor, he just laughs it off with a
bloody nose.
We adandoned D&D, but I think they massively revised the rules to correct
this. Later we played a smaller game called Melee (with an attachment
called Wizard), and it was really well done. Not as complex, but a few
ideas could be stolen from D&D.
I'm guessing you're talking about the original AD&D rules. I'm
personally
not convinced that the D20 rules (3rd Edition or the newer 3.5) are much
more realistic. I am convinced they're WAY to complex (though there ones
that make D20 look simple).
I tend to run games with little or no rules (except for character
generation). Right now I'm running a Call of Cthulhu game using the 5.6
rules (aka BRP aka Basic Role Playing), and I *REALLY* like the system, it
is lean to the point of leaving a couple important things out, and more
importantly it's simple enough that it doesn't matter if you have to wait
three months between game sessions. As for the standard Character
Invulnrabilty problem, not in BRP, one good hit can kill you. It's the only
system where I've had to fudge rolls to keep from killing a character.
Zane