der Mouse wrote:
   [IIRC,
the vector engine in Tempest was pretty much "fully disclosed"
 in their documentation -- this wasn't the case in all machines
 (though Atari used LOTS of "custom chips" in their machines)] 
 I don't know where, but it was fully enough disclosed for MAME to
 emulate it. 
 
 I think I mentioned it before, but I reverse-engineered the Asteroids
 Digital Vector Generator (FYI - Tempest uses an Analog Vector Generator
 instead). Ended up finding out what instruction opcode 0x0 *really* does
 - MAME's been mis-emulating that for years :)
 For those who actually care, it's a DRAW instruction with a scale factor
 of 512. It's really only good for drawing single pixels and very (and I
 mean *very*) short lines.
 The two Atari Vector Generators rank pretty high on my list of cool
 hacks. Some of the tricks used to squeeze additional I/O lines out of
 the 4-bit state machine PROM were pretty neat, and the circuitry itself
 was a pig to trace, even with the schematic. I've got a Verilog version
 that I need to look into programming into a CPLD to play with, but first
 I need to get my homebrew X-Y display working again... 
There is one that only draws *curves* (circles).  Things that you
would expect to be "straigh" look quite amusing.
Another firm made some *really* slick (analog) modules that
would do 3D transforms.  I think their intended use was
military (they were *way* too expensive for use in arcade
pieces)
See if you can find an Electrohome XY monitor.  They made one
model that you could *emulate* a raster-scan monitor with!
(most vector monitors had very slow deflection rates).  I am
not sure if it was ever available for public consumption, though.
(I can probably find a manual to dig up a model number)