On 6 Aug 2008 at 17:46, Ethan Dicks wrote:
The difference is rather than a stream of function
pointers, it's a
stream of math co-processor instructions that are either executed by
real hardware or by an emulator library. In either environment, though,
the object code is the same.
There were also a bunch of compile-and-run-in-place systems, like
GOTRAN. Does anyone recall what PUFFT used (it'd be in the
programming languages book by Saul Rosen--I can't locate my copy
right now)?
Cheers,
Chuck