> 1973 (Fall) - Empire II on the PLATO system
> not networked, but a wide-area multiplayer action game from
> graphic terminals
> did not clock like a modern game; players called for their own
> screen updates manually
der Mouse <mouse at Rodents.Montreal.QC.CA> writes:
I played 0empire on PLATO sometime around '77 or
so, and that
description is not quite right for the game I played: you could ask for
an update manually (and usually did, especially during firefights), but
if you just let it sit, it would refresh on a timer every once in a
while (five seconds? I forget).
Oh, yeah, eventually it would redraw if you didn't call for it.
But knowing when not to tie up the line with a redraw was a key game skill.