I think there's a distinct lack of perspective on just what the
hell "archiving" means or who it is for.
Sellam's remarks on appropriate tools etc I think are all
excellent.
I'm certainly no expert, but no one's even talked about what the
hell the job is! Here's my take on it:
Fake example: "preserving ZORK". What the hell does this even
mean?
10 YEARS: We have a fair chance of running 10 yr old software,
today mostly because there was so little change for so long, and
the underlying systems were either trivial (CP/M, MSDOS) or
relatively long-lived and well-documented (mini OSs and
environments) that they can be either conjured up physically or
emulated. Today's software enviornments (eg. WinXPPro) will
certainly not be so trivial to emulate for sure.
25 YEARS: as many people will want to run ZORK as want to view
magic lanterns; it will probably (dangerous word) be no more -- or
less! -- interesting. Some few will want to know how it's
produced, but their eyes will glaze over reading FORTRAN.
50 YEARS: Computer games and very broadly related technolgies will
be valued mainly for their cultural value, only. A full century
into a world with computers, implementation details will be as
intersting as the trials and tribulations of making good wooden
barrels. One or two examples will suffice to illuminate the
ancient technologies.
100 YEARS: the cultural underpinnings for even understanding what
the hell a text-based adventure game *IS* will be as common as the
proper use of chamberpots. Yuck! You do what? With what?!
1000+ YEARS: Anything old and intact is interesting! The
intricacies of construction thereof will be either so glaringly
obvious as to require no discussion, or so utterly meaningless and
obscure no one will care, or if in between once in a great while
someone will want to reconstruct an example (the Contiki, or regen
mammoth DNA) for a museum or TV show, and only the direct
descendents of this List will go or watch it.
The past is a good guide because people live in local, organic,
non-nerdly cultures, on a day by day basis. They did/do/will have
full lives of their own, and will not toss all of it away to
embrace our bad 70's fashions and haircuts [oops, already wrong!]
and detritus.
However, for today's [replicable, media-based] thing to exist in
10, 25, 50, 100 or 1000 years, probably countless bazillions of
copies needs to exist; most will be discarded, decayed, lost,
forgotten, misunderstood, etc and one or two examples *might*
survive. For this reason, probably any and all attempts at
preservation are good.
Also it's clear that regardless of type, there have got to be
MILLIONS UPON MILLIONS more extant human artifacts today, than
there were 100, 250, 1000 years ago. There are more people; there
are more skills; there is capitalist-driven monstrous
manufacturing. The value of any "thing" will drown utterly in
thingness. It's not hard to imagine that in 2250, there will not
be the shortage of 2005-representative cultural objects, as there
is in 2005 of 1805-representative objects. And just as many people
will care about them.
I probably have more solitary precision and persistent objects in
my lab than existed in the entire British Empire in 1500. Most of
them are useless and stupid of course, but 500 years from now the
planet will be drowing under megatons of craptacular artifacts.
It makes me very, very satisfied that all the DRM freaks like
Disney will find their stuff not archived because it's all locked
up in stupid encrypted timed-existence-limited proprietary media.
Good riddance to them.