On Sat, 17 May 1997, Matt Pritchard wrote:
Sam,
That's not entirely true. ;-) I'm being paid to write optimized
assembly code for an upcoming game from (of all people) Microsoft.
12,000 lines of hand tuned assembly, with some truely wonderful gems of
small, efficient code in it. I must admit though that we had an editor
Well, then you are the exception and I salute you. I would actually
prefer writing machine code programs on my apple ][ these days but
there's no money in it.
the only other gam company still writing serious
assembly was
NovaLogic... It does seems like a dying art.
Only if you let it die.
Sam
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