about 32Kb of
ROM to store the code, and a couple of
 k's RAM to
 handle things like sprites (remember them?). 
  Most people should. The Commie 64 had hardware
 sprites. The Apple 2s...I don't really know. Maybe
 with the addition of some krazee logic they did. Not
 as stock I don't think. 
 
They didn't. They had shape tables, but this was software-driven.
I'm pretty sure there was a card that had a 9918A, and you could get
sprites with that, but I don't recall it being very popular (typical
software-hardware catch-22 situation).
--
------------------------------------ personal: 
http://www.cameronkaiser.com/ --
  Cameron Kaiser * Floodgap Systems * 
www.floodgap.com * ckaiser at 
floodgap.com
-- Von Herzen, moge es wieder zu Herzen gehen. -- Beethoven -------------------