about 32Kb of
ROM to store the code, and a couple of
k's RAM to
handle things like sprites (remember them?).
Most people should. The Commie 64 had hardware
sprites. The Apple 2s...I don't really know. Maybe
with the addition of some krazee logic they did. Not
as stock I don't think.
They didn't. They had shape tables, but this was software-driven.
I'm pretty sure there was a card that had a 9918A, and you could get
sprites with that, but I don't recall it being very popular (typical
software-hardware catch-22 situation).
--
------------------------------------ personal:
http://www.cameronkaiser.com/ --
Cameron Kaiser * Floodgap Systems *
www.floodgap.com * ckaiser at
floodgap.com
-- Von Herzen, moge es wieder zu Herzen gehen. -- Beethoven -------------------