Long time since I played on my Megadrive, and long since forgotten the system's stats,
though I'm sure I could dig it up looking through my old official (UK) Sega magazines
:)
Wasn't there different manufacturers of 68000's? I know the original was created
by Motorola, but I can't say for sure whether the one Sega used was by them.
Just incase anyone wondered (or perhaps not!), the SNES was actually an 8-bit machine with
a "crazy chip" (think I got that quote right, been a long time since I read
"Game Over" by David Scheff). I'd love to know how mode 7 worked (for 3D-ish
racing games like Mario Kart and F-Zero), as it couldn't do 3D polygon graphics until
the SFX (Super Effects) chip was created (presumably just some sort of maths
co-processor?)
Regards,
Andrew B
aliensrcooluk at yahoo.co.uk
Sridhar Ayengar <ploopster at gmail.com> wrote: David Griffith wrote:
*>> snip <<*
Hmm... So, why was the Sega Genesis billed as a 16-bit machine? It uses a
68k.
If memory serves, because it has a 16-bit graphics pipeline.
Peace... Sridhar