VT220 does not have graphics, but does have an available down-line-loadable
character set.
DECDLD is the (protocol?) that is used to transfer the custom fonts to the
terminal. I was wondering how fast it does this - from what I can gather,
using this method you can redefine and line up the characters so that they
form a picture, while still retaining the ROM character set.
Am I totally off base about this?
-----Original Message-----
From: cctalk-bounces at
classiccmp.org [mailto:cctalk-bounces at
classiccmp.org]
On Behalf Of Paul Koning
Sent: Monday, August 08, 2005 4:51 PM
To: cctalk at
classiccmp.org
Subject: Re: DECDLD usage -good enough for minimal graphics?
>>>> "Julian" == Julian Wolfe
<Wolfe> writes:
Julian> Hello everyone! I was just investigating the usage of DECDLD
Julian> for defining a small graphic screen on my PDP11 during a
Julian> program.
Julian> When using a VT220 at 19200 baud, how fast can a screen be
Julian> refreshed using DECDLD graphics? I was thinking of doing a
Julian> multiplayer (4 player) game using this system.
If you plan the graphics properly, sure, no problem. PLATO had
multiplayer games long ago using 1200 baud lines. That was with a
MUCH more efficient graphics encoding, though.
Did you mean VT240? Unless my brain is going, VT220 is text only.
VT240 supports REGIS, which is a simple graphics protocol (somewhat
verbose in its encoding as I recall).
Assuming that REGIS doesn't lose more than a factor of 16 in coding
efficiency vs. PLATO -- which should be true -- you should be able to
get a couple of refreshes per second. There are plenty of interactive
games that can live with that.
paul