On Sunday 30 April 2006 6:47 am, a.carlini at
ntlworld.com wrote:
JP Hindin wrote:
> The game was a top-down dungeon style game (As in the location,
> rather than D&D or Zork association). The game used ASCII characters
> to build out the 'map' that you walked through using the arrow guys
> to guide your character, if memory serves an *, running into monsters
> and treasure and the like. I -think- the dungeon view only took up a
> portion of the screen, perhaps the right-half only, and your view was
> fairly limited to a "if you were in the dungeon this would be the
> extent of your eye line" sort of thing. Pretty nifty.
Wizardry comes to mind, I recall the player roster was on the bottom with a
view on the top right.
I played Bards Tale at around the same time, but it used graphics.
The only ones that speing to mind are: Rogue, Hack,
Larn and Moria.
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